Tag Archive: c#

Slot Based Inventory in Unity and UNET – Part 1

September 11, 2017 9:23 am

Table of contents Requirements Introduction to the series Before we start: design patterns and decoupling BasicItem BasicContainer EntityInventory ContainerWindow Conclusion and downloads 1.Requirements Throughout this tutorial, at least basic familiarity with the following aspects of the Unity engine is assumed: UnityEvents Unet Unity UI 2. Introduction to the series One... View Article